Charles Martinet

charles_lgWorking for Nintendo since 1994, Martinet started voicing Mario at video game trade shows in which attendees would walk up to a TV screen displaying a 3-D Mario head that moved around the screen and talked. This system was called Mario in Real-Time or MIRT and was developed by Pasadena based SimGraphics.[4] Martinet could see the attendees by means of a hidden camera setup, and a facial motion capture rig recorded his mouth movements in order to synchronize Martinet’s mouth movement with the on-screen Mario mouth movement. This digital puppetry, with Martinet’s comic performance, was a novelty at the time.
Martinet earned the job when, one day, he was told by his friend that there was going to be an audition at a trade show in which you “talk to people as a plumber”. He went to the audition at the last minute as the casting directors were already putting away their equipment. Charles Martinet walked in and asked, “Can I please read for this?”. The directors let him audition and told him, “You’re an Italian plumber from Brooklyn”. At first Martinet planned to talk like a stereotypical Italian American with a deep, raspy voice (which is how Mario sounded in the Super Mario Bros. Super Show, Super Mario Bros. 3 and Super Mario World cartoons). He then thought to himself that it would be too harsh for children to hear, so he made it more soft-hearted and friendly, resulting in what Mario’s voice is today. Martinet has also stated that he kept on talking with his Mario voice until the audition tape ran out. He says that Petruchio from William Shakespeare’s Taming of the Shrew was an inspiration for his portrayal of Mario.
Martinet’s video game voice over debut was as Mario in the 1995 Windows release of Interplay’s game Mario’s FUNdamentals. However, most were first exposed to Mario’s voice in the landmark 1996 game Super Mario 64. During the recording session, he and a few developers wondered what Mario would do when the player leaves him alone. In the end, Martinet came up with the idea that Mario would dream of pasta during his sleep and Mario says “Nice nighty. Ahhh spaghetti, ahhh ravioli, ahhh mamma mia.” when Mario is in his second sleeping position. He has voiced Mario, Luigi, Wario, Waluigi, Toadsworth, Metal Mario, Shadow Mario, Piantas (Male), Mini-Mario Toys, Baby Mario, Baby Luigi and Baby Wario in most games wherein these characters speak. He also voiced the enemies Wart, Mouser, Tryclyde, and Clawgrip in Super Mario Advance. His voice work appears in the English and Japanese language versions of the games.
Martinet provided voiceover acting for the boxers and the announcer in the Super NES title Super Punch-Out!!. He voiced the character Vigoro in Sega’s Dreamcast and Nintendo GameCube role-playing video game, Skies of Arcadia. He did the voice of Homunculus in the Konami PlayStation 2, Xbox and Windows game Shadow of Destiny, and provided voices for Reader Rabbit and The ClueFinders games. Charles Martinet wanted to voice Link in The Legend of Zelda: Ocarina of Time, but Shigeru Miyamoto told him that Link would remain without a voice. However Link’s grunts have been voiced by various Japanese voice actors.
In addition to video game voice overs, Martinet has worked as a voice actor in commercials, cartoons, and promotions. At the Electronic Entertainment Expo (E3) trade show in 2005, Charles (as an Animal Crossing character) could be found roaming the virtual village featured in the playable demo of Animal Crossing: Wild World. Martinet did Mario’s voice as the announcer for Pac-Man Vs. on the Nintendo GameCube.
Other than the Mario series, Charles has also done work for the video game Cel Damage as the voice of Fowl Mouth, as well as the primary voice work in several educational game series such as LeapFrog.[7] He also voiced the dragon Paarthurnax in the 2011 video game The Elder Scrolls V: Skyrim, Orvus in 2009’s Ratchet & Clank Future: A Crack in Time, and narrated the cutscenes and menus for the 2013 video game Bit.Trip Presents… Runner2: Future Legend of Rhythm Alien.

Posted in Talent, Voice Over Talent
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